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Full-time Faculty

LEE, JIUNDE

Associate Professor

【Contact info】

03-5712121 #31324
jiulee@nycu.edu.tw; jiulee@mail.nctu.edu.tw
Lab Website

【Educational Background】

Ph.D. in Instructional System Technology / IST,Indiana University-Bloomington

【Courses Taught】

  • Introduction to Human-Computer Interaction (HCI)
  • Multimedia Message Design
  • Evaluation, Introduction to Interactive Media Design

【Research Area】

  • Human-Computer Interaction (HCI)
  • User Experience Design & Research
  • Cognitive Psychology
  • Multimedia Design and Production

【Experience】

  • Associate Director, Aug. 2021 ~ present Center for Institutional Research and Data Analysis, National Yang Ming Chiao Tung University, Taiwan
  • Associate Professor, 2008 ~ current Institute of Communication Studies National Chiao Tung University, Taiwan
  • Assistant Professor, 2003 ~ 2008 Institute of Communication Studies National Chiao Tung University, Taiwan
  • Assistant Professor, 2001 ~ 2003 Dept. of Communication National Chung Cheng University, Taiwan
  • Chairman, 2013 ~2016 Institute of Communication Studies National Chiao Tung University, Taiwan
  • Coordinator, 2017 ~ current Motion Picture Maker Space and Co-creation Workshop Center for Teaching and Learning Development National Chiao Tung University, Taiwan
  • Workshop / Tutorial Chairman, 2018 2018 TAICHI International Conference
  • Executive Chairman, 2011 of 2011 Interaction Experience Design & Digital Archive Service / Application International Conference, Taipei.
  • Director, 2003 ~ current Interaction Media Laboratory, Institute of Communication Studies National Chiao Tung University, Taiwan
  • Director, 2003~2004 Center for Digital Content Production, National Chiao Tung University, Taiwan Editorial Board, 2003 ~ 2012
  • Editorial Board, 2006 ~ 2012 TechTrends Journal
  • Review Committee, 2002 ~ current Interacting with Computers (SCI / SSCI)
  • Review Committee, 2002 ~ current International Journal of Human Computer Interaction (SCI / SSCI)
  • Review Committee, 2001 ~ current American Society for Information Science and Technology (SCI / SSCI)
  • Member, 2012 ~ current Advanced Interface Group, SIG of Joyful Learning & Society, Discipline of Information Education Ministry of Science and Technology
  • Member, 2016 ~ current Taiwan CHI Organization
  • Member, 2012 ~ current ACM SIGCHI

【Honor】

  • 2012-2013 Senior Research Fulbright Grant
  • 2012-2013 National Science Council technical personnel research (a year)
  • 2012-2013 Visiting Scholar, Dept. of Human-Computer Interaction Design (HCI/d), Indiana Univ. – Bloomington
  • 2009-2011 Research Rewards in NCTU
  • 2004-2011聯電獎勵 National conference sponsor NCTU
  • 2000, National Science Council 國科會甲種研究獎勵
  • The Reward of School of Education Scholarship, University of Missouri – Columbia, 1994

【Journal Publications】(After 2011)

  • Lee, J. (in press). An Exploration of the Factors Affecting Users' Performances in a Desktop 3D Virtual Space: Cognitive Ability,Landmark, Resource Distribution of Working Memory, and Spatial Knowledge.Journal of Human-Computer Studies. (SSCI, SCI)
  • Yen, Y. M., & Lee, J. (2018). A study of the relationship between social context, sticker interpretation and social presence in LINE. Research of Educational Communication and Technology (119).
  • Lee, J. (2014). The Factors Affecting Perceived Play ability of Hardcore and Casual Players in Online Role-Playing Games. Journal of Information Management(TSSCI), 21(4). MOST 98-2511-S-009-004-MY2.
  • Lee, J., & Boling, E. (2008). Information conveying approaches andcognitive styles of mental modeling in a hypermedia-based learning environment.Journal of American Society for Information Science and Technology, 59(3),001-018. (SSCI, SCI, EI) (Impect factor: 1.555)
  • Lee, J. (2007). The effects of visual metaphor and cognitive style for mental modeling in a hypermedia-based environment. Interacting with Computers, 19,614-629 (SSCI, SCI, EI) (Impect factor: 0.833)
    Zhang Tianfeng, Li Junde (Min 97). The influence of landmark-assisted and path-finding strategies on spatial knowledge in 3D virtual environments.Journal of Information Management, Vol. 15, No. 3. (TSSCI)
  • Zhou Qianru and Li Junde (Min 97). Interactive storytelling and mythical online role-playing games: story plots, roles, and interactive behavioral research.Chinese Journal of Communication, No. 14. (TSSCI)
  • Huang Yuchen, Li Junde (2007). The e-commerce system affects the design factors that make trust. Information Society Research, No. 13, pp. 125-166.
  • Li Junde (Min 95). Serious game play in the design of learning technology concept: play ability and usability perspective. Teaching and Technology Media,No. 75, pp. 18-37.
  • Li Junde (Nation 91). Discussion on Human-Computer Interface Design Factors:Human Factors and Information Structure, Teaching and Technology Media, No. 58,pp. 34-43.

【Conference Papers】(After 2011)

  • Lee, J. (2018). Exploring the Impacts of Field of View on 3D Game Experiences and Task Performances. 20th International Conference on Human-Computer Interaction, London.
  • Wun, M. Y., Lee, J. (2018). An analysis study of a participatory design workshop: From the perspectives of communication Strategies and tools. 20th International Conference on Human-Computer Interaction, London.
  • Lee, J., Chang, N. C., Chang, C. C., Tong, I., & Liao, P. Y. (2018). User experience design communication model and gamification application. TAICHI2018, Hsinchu, Taiwan.
  • Chang, C. C., & Lee, J. (2018). A study of the cool hunting card in boardgame design. TAICHI 2018, Hsinchu, Taiwan.
  • Tong, I., & Lee, J. (2018). The application of integrating culture probetool and gamification design. TAICHI 2018, Hsinchu, Taiwan.
  • Liao, P. Y., & Lee, J. (2018). Visualization of the design tool in theco-design workshop: Persona. TAICHI 2018, Hsinchu, Taiwan.
    Hsu, H. C., & Lee, J. (2018). The Impacts of Navigability and Modality on Media Credibility and Technology Trust in the Picture-Based Social Media. HCI International 2018, Las Vegas, US.
  • Lee, J., & Chung, Y. J. (2017). An Exploration Study of Travel Experience in a Reality Game-based Environment: Travel Style and Perceived Value. HCI International 2017, Vancouver, Canada.
  • Chang, Y. C., & Lee, J. (2016, Jul). The Impact of Social Context and Personality toward the Usage of Stickers in LINE. Human-Computer Interaction International 2016 / HCII 2016, Toronto, Canada.
  • Duh, BL, Lee, J., Rau, PL, & Chen, M. Q (2016, Jul). The Management Model Development of User Experience Design in Organization - A Case Study for Taiwan Technology Industry. Human-Computer Interaction International 2016 / HCII 2016,Toronto, Canada.
  • Lee, J., & Wun, MY (2016, Jul). The Effect of Game Challenges to Players'Perceived Types of Game Fun and Degrees of Difficulty in Augmented Reality Game.. Human-Computer Interaction International 2016 / HCII 2016, Toronto,Canada.
  • Lee, J. (2015, Jul). The Effect of Field of View in 3D Simulation Games on Players’Gaming Experiences and Task Performances. 2015 European Conference on Psychology & the Behavioral Sciences, Brighton, East Sussex, United Kingdom.
  • Jiunde Lee (2014, Nov). An exploration study of gaming motivations, challenge types in affecting players' problem-solving procedures in a game-based AR Environment. 2014 International Symposium on Interaction design and Human Factors (2014 IDHF), Kochi, Japan . MOST 103-2511-S-009-001.
  • Lee, J. (2013, Aug). A Study of Developing Auditory Icons for Mobile Phone Service Applications in Taiwan Region. Mobile HCI 2013, Munich, Gernany.
  • Jiunde Lee (2013, Feb). An Exploratory Study of the FrontPage Emotional Design for Online Music Sites.. The Sixth International Conference on Advances in Computer-Human Interactions. ACHI 2013, Nice, France.
  • Lee, J., and Lin, J. (2012, Jul). A sociability study of Facebook games: The perspectives of group member roles and interpersonal relationship types.. The 4th International Conference on Applied Human Factors and Ergonomics , San Francisco, US .

【Books】

  • Lee, J. (2014). From Problem to Design.Taipei: Academic and Social Promotions and Applications of Digital Archives and e-Learning Project (ISBN: 978-986- 03-7663-0).
  • Lo,SH, Hung, CL, Hsu, CW, & Lee, J. (2013). Practice, Theory, Rethinking:Citizen Digital Archives. Taipei: Academic and Social Promotions and Applications of Digital Archives and e-Learning Project (ISBN:978-986-03-7701-9)

【Research Projects】

  • 104-107 Industrial Bureau of the Ministry of Economic Affairs"Cloud Service and Massive Data Industry Development Project - User Experience Standardization Study", Project Host
  • 103-104 Ministry of Science and Technology Special Research Project"Affecting the Impact of Reality Games on Knowledge Construction and Problem Solving Process" (MOST 103-2511-S-009-011-), Project Host
  • 100-102 National Science Council Special Research Project "Impact of Different Motivation Players and Game Character Types in Problem Solving Performance and Knowledge Formation in Different Game Task Types" (NSC100-2511-S-009 -003 -MY2) ( Biennial), project host
  • 100-101 National Science and Technology Digital Content Collection Project Item4: Academic and Social Application Promotion Plan for Digital Collection and Learning "Digital Collection Promotion and Use of Interface Improvement and Social Impact" (NSC 96-2422-H-194 -001) (five-year period), co-host
  • 99-100 National Classification of National Digital Representation Project of the National Science Council: The Academic and Social Application Promotion Plan for Digital Collection and Learning "Digital Collection Promotion and Use of Interface Improvement and Social Impact" (NSC 96-2422-H-194 -001)(five-year period), project host
  • 98-100 National Science and Technology Research Project “Exploration of Factors Affecting Player Problem Solving in Game Environment: Player Motivation, Task Type, and Emotion” (NSC 98-2511-S-009 -004 -MY2) Biennial), project host
  • 97-98 National Science Council Special Research Project "Discussion on Factors Affecting Users' Pathfinding Performance in Desktop 3D Virtual Space:Cognitive Ability, Landmark Interface, Cognitive Resource Allocation, and Spatial Knowledge" (NSC 97-2511-S- 009 -003), Project Host
  • 97-99 National Science and Technology Digital Content Collection Project Item4: Academic and Social Application Promotion Project for Digital Collection and Learning "Digital Collection Promotion and Use of Interface Improvement and Social Impact" (NSC 96-2422-H-194 -001) (five-year period), project host
  • 96-98 National Science Council Integrated Project "Digital Learning for Situational Scientific Problem Solving: Cognition, Emotion, and Problem Solving Ability" (three-year period), co-host

【Domestic and International Journal Work】

  • 2002-present Journal of American Society for Information Science and Technology (SSCI)
  • 2004-present, International Journal of Human-Computer Studies (SSCI), ReviewBoard
  • 2006-present, China Communication Journal (TSSCI), Review Committee
  • 2003-present, Journal of Information Management (TSSCI), Review Committee
  • 2006-present, E-Commerce Journal (TSSCI), Review Committee
  • 2002 - So far, Information Sociology Research, Review Committee
  • 2002-present, Education Technology and Media, Review Board
  • 2003-present, Journal of TechTrends, Association for Educational Communications& Technology (AECT), United State. Editorial Board

ADDR:HA Building 2, 1001 University Road, Hsinchu / TEL:(03)573-1991 / FAX:(03)572-7143 / MAIL: ict31991@g2.nctu.edu.tw